Founded in 2004 by Grégoire Jeanmonod, Elric Petit and Augustin Scott de Martinville, Big-Game is an experimental Swiss-based design studio. The studio's philosophy — “Confrontation is giving birth to progress” — is adhered to in each and every one of the trio's projects, whether it be designing objects for companies like Moustache, Galerie Kreo, Praxis, or their 2006 book, ‘BIG-GAME Design Overview’. The three designers additionally teach as professors at ECAL/University of Arts and Design in Lausanne.
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